PDF-GS: Progressive Distractor Filtering
for Robust 3D Gaussian Splatting

CVPR Findings 2026
Kangmin Seo, MinKyu Lee, Tae-Young Kim, ByeongCheol Lee, JoonSeoung An, Jae-Pil Heo
Sungkyunkwan University (SKKU)
TL;DR: 3DGS is a natural distractor filter! We amplify this property through multi-phase progressive filtering, achieving robust, distractor-free reconstruction.
PDF-GS method overview
Overview of PDF-GS: a progressive multi-phase optimization that gradually filters distractors and reconstructs fine-grained, view-consistent details.

Abstract

Recent advances in 3D Gaussian Splatting (3DGS) have enabled impressive real-time photorealistic rendering. However, conventional training pipelines inherently assume full multi-view consistency among input images, which makes them sensitive to distractors that violate this assumption and cause visual artifacts. In this work, we revisit an underexplored aspect of 3DGS: its inherent ability to suppress inconsistent signals. Building on this insight, we propose PDF-GS (Progressive Distractor Filtering for Robust 3D Gaussian Splatting), a framework that amplifies this self-filtering property through a progressive multi-phase optimization. The progressive filtering phases gradually remove distractors by exploiting discrepancy cues, while the following reconstruction phase restores fine-grained, view-consistent details from the purified Gaussian representation. Through this iterative refinement, PDF-GS achieves robust, high-fidelity, and distractor-free reconstructions, consistently outperforming baselines across diverse datasets and challenging real-world conditions. Moreover, our approach is lightweight and easily adaptable to existing 3DGS frameworks, requiring no architectural changes or additional inference overhead, leading to a new state-of-the-art performance. The code is publicly available at https://github.com/kangrnin/PDF-GS.

Results

Qualitative and quantitative results coming soon

BibTeX

Coming soon.