Recent advances in 3D Gaussian Splatting (3DGS) have enabled impressive real-time photorealistic rendering. However, conventional training pipelines inherently assume full multi-view consistency among input images, which makes them sensitive to distractors that violate this assumption and cause visual artifacts. In this work, we revisit an underexplored aspect of 3DGS: its inherent ability to suppress inconsistent signals. Building on this insight, we propose PDF-GS (Progressive Distractor Filtering for Robust 3D Gaussian Splatting), a framework that amplifies this self-filtering property through a progressive multi-phase optimization. The progressive filtering phases gradually remove distractors by exploiting discrepancy cues, while the following reconstruction phase restores fine-grained, view-consistent details from the purified Gaussian representation. Through this iterative refinement, PDF-GS achieves robust, high-fidelity, and distractor-free reconstructions, consistently outperforming baselines across diverse datasets and challenging real-world conditions. Moreover, our approach is lightweight and easily adaptable to existing 3DGS frameworks, requiring no architectural changes or additional inference overhead, leading to a new state-of-the-art performance.
By aggregating multi-view supervision, 3DGS often causes view-inconsistent distractors to disappear or become blurred.
This property allows us to re-purpose 3DGS itself as a distractor filter.
@InProceedings{Seo_2026_CVPR,
author = {Seo, Kangmin and Lee, MinKyu and Kim, Tae-Young and Lee, ByeongCheol and An, JoonSeoung and Heo, Jae-Pil},
title = {PDF-GS: Progressive Distractor Filtering for Robust 3D Gaussian Splatting},
booktitle = {Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) Findings},
month = {June},
year = {2026},
pages = {468-477}
}